From white-board spark to global live-service
Production Pillars
- Design & Narrative – High-concept pitching, GDD/TDD/LDD packets, branching story maps, economy balance (F2P, premium, subscription, Web3), systemic design, accessibility UX.
- Art & Animation – Full 3-D environment creation (terrain sculpting, procedural foliage, lighting & atmospherics, cinematic camera passes) alongside 3-D character pipelines (photogrammetry, rigging, mocap cleanup), 2-D spritesheets & spine rigs, VFX Niagara/Shuriken.
- Engineering – Unity (C#), Unreal 5 (C++/Blueprints), Godot 4 (GDScript/C#), CryEngine, proprietary C++ engines, deterministic rollback netcode, cross-play, console certification.
- Audio – Adaptive scores (Wwise, FMOD), granular Foley, HDR mixing, multi-lingual VO, spatial audio (Steam Audio, Oculus).
- QA & Compliance – Automated gameplay tests, TRC/TCR/XR passes, age-rating submissions (ESRB, PEGI, CERO), build-size optimization, anti-tamper/anti-cheat.
- Live Ops – Telemetry dashboards (PlayFab, GameAnalytics), seasonal events, battle-passes, community management, e-sports integration, cloud dedicated servers (Gamelift, Agones, Multiplay).
Platforms & Genres
Mobile (iOS, Android, Huawei) • PC (Windows, macOS, Linux) • PlayStation • Xbox • Nintendo Switch • Meta Quest • Pico VR • Apple Vision Pro • Steam Deck • web HTML5/WebGL • arcade cabinets—covering everything from hyper-casual to AAA.
Full Lifecycle
Pitch deck → vertical slice → milestone execution → alpha/beta → launch orchestration → influencer/PR kits → continuous content pipeline → eventual sunset plan.